![]() In long strategical term - this is death for this game, because new players are rejected by old ones. I have no numbers to back it up but judging by my interactions in-game and on the forums for the past 4+ years I would wager that more players would quit if attacking and plundering neighbors became a lot harder, than would quit because they get plundered once in awhile. ![]() I believe that once you survive, twice You are more and more unhappy and the third time You close FoE page forever and the same efect has dayly 2-3 plunders as it means more than half of your production.) In two hours late in collecting goods I found 8 (of nine) production buildings ploundered. (In Cirgard there is neghhborhood where strong playes are unbelivible greedy. This might be solution - for loosing potentiali good players placed in too strong hood. And if revenge player wins - he get back ploundered good and can plunder by himself. After revenge player loses all his army - there is a possibility to refresh his army with 8 new worriers on the same battle field - so he can continue the same battle. Maybe in "revenge" batle - (if there was any plunder and difference between armys age are at minimum one age, or bonuses difference is more than 10%)) could be invented new battle round. If hoods are like they are now - there should be some solution for this problem. Personally I preferred when we were exposed from the start - the best time to enjoy plundering is at the start of a new world. There is no doubt what happend if strong playesrs are greedy and plunder. 81 xivarmy said: The point is it's a technology that inno decided was a fair point in time to take the training wheels off and expose players to PvP. The results of new hood stup are some players with ower million points and some with less than 100 thousent. ![]()
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